By Hirohide Ushida, Tomohiko Sato (auth.), Takeshi Furuhashi (eds.)
This e-book offers 14 conscientiously reviewed revised papers chosen from greater than 50 submissions for the 1994 IEEE/ Nagoya-University international Wisepersons Workshop, WWW'94, held in August 1994 in Nagoya, Japan.
The mixture of methods in response to fuzzy common sense, neural networks and genetic algorithms are anticipated to open a brand new paradigm of desktop studying for the belief of human-like details processing platforms. the 1st six papers during this quantity are dedicated to the combo of fuzzy good judgment and neural networks; 4 papers are on find out how to mix fuzzy good judgment and genetic algorithms. 4 papers examine difficult functions of fuzzy structures and of fuzzy-genetic algorithms.
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This ebook provides 14 carefully reviewed revised papers chosen from greater than 50 submissions for the 1994 IEEE/ Nagoya-University international Wisepersons Workshop, WWW'94, held in August 1994 in Nagoya, Japan. the mix of ways in keeping with fuzzy good judgment, neural networks and genetic algorithms are anticipated to open a brand new paradigm of computer studying for the conclusion of human-like details processing platforms.
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Additional resources for Advances in Fuzzy Logic, Neural Networks and Genetic Algorithms: IEEE/Nagoya-University World Wisepersons Workshop Nagoya, Japan, August 9–10, 1994 Selected Papers
Recently, Debevec  introduced a framework of superimposing virtual objects onto an image of a real scene with correct illuminations. The method first constructs a light-based model: a representation of a scene which consists of radiance information of the surfaces of the scene. The model is constructed by mapping the reflections on a spherical mirror onto a geometric model of the scene specified by a user. Then global illumination is computed among three scene components: distant scene, local scene, and synthetic objects.
We have also developed proof-of-concept demonstrations for imperceptible structured light and for correction of geometric distortion induced by nonplanar geometry of the display surfaces. We have also demonstrated stereo display using micro-mirror based projectors — called Digital Light Projection (DLP) by its developer, Texas Instruments. 34 Henry Fuchs Our collaborators at the University of Pennsylvania have developed techniques to extract precise depth and color maps from increasingly complex room environments.
This approach fits in well with concepts developed here since 1993, such as extracting 3D scene descriptions from a “sea of cameras,” so that in theory every available surface location can be extracted. This, in turn, has led us to an interest in real-time depth extraction techniques that take advantage of lighting control provided by the projectors. In turn, this has led us to a consideration of techniques for dynamically structured light that are not too distracting to the participants. Other considerations are support for display in stereo mode, and support for multiple participants.
Advances in Fuzzy Logic, Neural Networks and Genetic Algorithms: IEEE/Nagoya-University World Wisepersons Workshop Nagoya, Japan, August 9–10, 1994 Selected Papers by Hirohide Ushida, Tomohiko Sato (auth.), Takeshi Furuhashi (eds.)