By Rafael Paulin Carlos, Kuniaki Uehara (auth.), Shojiro Nishio, Fumio Kishino (eds.)
This quantity is the complaints of the 1st overseas convention on complex Multimedia content material Processing (AMCP ’98). With the awesome advances made in computing device and conversation hardware/software process applied sciences, we will now simply receive huge volumes of multimedia facts via complicated desktop networks and shop and deal with them in our personal own undefined. subtle and built-in multimedia content material processing applied sciences, that are necessary to development a hugely complicated details dependent society, are attracting ever expanding realization in a number of carrier components, together with broadcasting, publishing, scientific therapy, leisure, and communications. The leading issues of those applied sciences are the way to collect multimedia content material information from the genuine global, how one can instantly set up and shop those bought info in databases for sharing and reuse, and the way to generate and create new, beautiful multimedia content material utilizing the kept information. This convention brings jointly researchers and practitioners from academia, in dustry, and public organisations to offer and talk about contemporary advances within the acquisition, administration, retrieval, production, and usage of enormous quantities of multimedia con tent. creative and cutting edge purposes in the course of the lively use of multimedia con tent also are matters of curiosity. The convention goals at masking the subsequent par ticular components: (1) Dynamic multimedia information modeling and clever structuring of content material in accordance with energetic, backside up, and self geared up ideas. (2) entry archi tecture, querying amenities, and distribution mechanisms for multimedia content.
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Extra resources for Advanced Multimedia Content Processing: First International Conference, AMCP ’98 Osaka, Japan, November 9–11, 1998 Proceedings
Recently, Debevec  introduced a framework of superimposing virtual objects onto an image of a real scene with correct illuminations. The method first constructs a light-based model: a representation of a scene which consists of radiance information of the surfaces of the scene. The model is constructed by mapping the reflections on a spherical mirror onto a geometric model of the scene specified by a user. Then global illumination is computed among three scene components: distant scene, local scene, and synthetic objects.
We have also developed proof-of-concept demonstrations for imperceptible structured light and for correction of geometric distortion induced by nonplanar geometry of the display surfaces. We have also demonstrated stereo display using micro-mirror based projectors — called Digital Light Projection (DLP) by its developer, Texas Instruments. 34 Henry Fuchs Our collaborators at the University of Pennsylvania have developed techniques to extract precise depth and color maps from increasingly complex room environments.
This approach fits in well with concepts developed here since 1993, such as extracting 3D scene descriptions from a “sea of cameras,” so that in theory every available surface location can be extracted. This, in turn, has led us to an interest in real-time depth extraction techniques that take advantage of lighting control provided by the projectors. In turn, this has led us to a consideration of techniques for dynamically structured light that are not too distracting to the participants. Other considerations are support for display in stereo mode, and support for multiple participants.
Advanced Multimedia Content Processing: First International Conference, AMCP ’98 Osaka, Japan, November 9–11, 1998 Proceedings by Rafael Paulin Carlos, Kuniaki Uehara (auth.), Shojiro Nishio, Fumio Kishino (eds.)